CHAPTER 4 : Math’s Games

Teaching Classroom: Great Classroom Games
CHAPTER 4 : Math’s Games
In this book is not only games for general type and language art type but there are some of  the games that specifically for math’s class. Math’s gameone off kind games that can be included some number and can make math class be more playful.  So here some of the games that I will resume it.
1.      Buttons in a Box
Buttons in a Box is the game that players toss a button in a marked box to land on numbered sections and add the values until they reach 100. Draw lines dividing the bottom of the box into 10 equal sections. In each section, write a number from 0 to 9. Do not repeat any of the numbers.
Age Range: 7 to 10
Skill Used: addition
Number of Players: 4
Noise Level: moderate
Activity Level: low to moderate
Materials: fl at box, such as a soda case; button or token; pencil and paper
How to Play :
a.       Players take turns tossing the button into the box.
b.      With each turn, the player who tossed the button scores the value of the space that it lands on.
c.       This score is added to that player’s previous numbers until a sum of 100 is reached.
d.      If the button lands on a line, the player can toss the button again.
e.       The first one to reach 100 is the winner.

2.      50 or Bust!
50 or Bust is the game that players use number cards to create equations with a value as close to 50 as possible without going over. Copy and use the number cards provided to make a deck of cards using numbers from 1 to 9. There must be at least four cards per player. For example, if there are six players, the deck should have a minimum of 24 cards numbered from 1 to 9, for eight players, 32 cards are needed, and so on. Make and give a set of math operation cards for each player.
Age Range: 9 to 12
Skills Used: knowledge of addition, subtraction, multiplication, and division of whole numbers
Number of Players: 2 to 24
Noise Level: low
Activity Level: low
Materials: deck of number cards, set of math operation cards for each player
How to Play :
a.       One player deals four cards to each player.
b.      Players use those four number cards and their choice of three operation cards to create an equation that is equal to or is as close to 50 without going over.
c.       Each player shares his or her equation and answer.
d.      The winner is the one with an answer equaling 50 or the closest answer to 50 without going over and “busting.”
3.      Let’s Go Shopping!
Let’s Go Shopping is the game that players have a set budget and try to buy items that equal that amount. Have a number of shopping fliers and catalogs available. Decide if the game will be played by individuals, pairs, or teams.
Age Range: 7 to 12
Skills Used: addition, subtraction
Number of Players: 2 to 24
Noise Level: low to moderate
Activity Level: low to moderate
Materials: shopping fliers from newspapers, catalogs, timer, pencil and paper, play money (optional).
How to Play :
a.       Give players a set amount of money to spend that is appropriate to the age group and skill level of the players.
b.      This amount is the “goal amount.”
c.       Announce the time limit they have to find and cut out money amounts from the fliers and catalogs that will get them as close as possible to the goal amount without going over.
d.      At the end of the time, players share their purchases and amounts of money remaining with the others.

e.       The player, pair, or team closest to the goal amount, without going over, is the winner.

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