CHAPTER 3: Language Art Games

Teaching Classroom: Great Classroom Games
CHAPTER 3: Language Art Games
In this book is not only games that general type but there are some of the games that specifically for language art games. Language art games one of kind games that can be included some language or maybe art.  So here some of the games that I will resume it.
1.      Character Guess
Character Guess is the game that players must to compete to guess the name of a fictional character after hearing the fewest hints. More and more obvious hints, worth fewer points, are given until everyone knows the answer.
Age Range: 6 to 12
Skills Used: memory, story comprehension, reasoning
Number of Players: 2 to 8
Noise Level: low
Activity Level: low
Materials: character cards
How To Play :
a.             Make a list of main characters and keep the list is familiar to the players. As that list is developed, add some key descriptors for each character.
b.            Using the Character Guess card form provided, write the 10 descriptors from least evident to almost telling the character’s name.
c.             Each player starts with 10 points. The game director reads the clue worth 10 points first.
d.            If the players have an answer, they write it on their response sheets and hide it with their hands.
e.             The game director peeks and if the answer is correct, the player gets a thumbs-up or star sign. Those with the correct answer earned 10 points.
f.              The game director continues reading the clues in order and checking after each.
g.            As the players come up with the answer, they earn the corresponding number of points.
h.            The person with the most points after several rounds is the winner.
The benefit of the games is student can remember the main characters by language or clue that director mention it.

2.      Picture This
Picture this is the games that players cooperate to tell a story relating to randomly chosen pictures. The pictures for this game should be in color and show items of interest to the players, such as cars, animals, and people playing sports. There can also be pictures of scenery, indoor spaces, and objects such as boats, toys, dishes, lawn mowers, and camping tents.
Pictures of fantasy creatures, including unicorns and leprechauns, will also add a bit of whimsy to playing this game. The pictures should be at least 3” X 5”, and it is best if they are laminated or mounted on cardstock before being mixed into a cloth bag. A minimum of 12 pictures should be prepared.
Age Range: 9 to 12
Skills Used: storytelling, creativity
Number of Players: 4 to 6
Noise Level: moderate
Activity Level: low.
Materials: magazine pictures, cloth bag, game sheet, erasable marker, pair of dice
How To Play :
a.       Players sit in a circle and pass the game sheet around.
b.      Each person in the group rolls the dice and marks the story element corresponding to the value of the roll.
c.       If a player rolls a number that is already marked, he or she continues rolling until another story element can be selected.
d.      Once marked, the sheet is placed where all players can see it.
e.       The first player takes a picture from the bag without looking and begins a story relating to something in it.
f.        If any of the checked items on the sheet are included in that part of the story, players score a point for the group.
g.      Any player can identify the use of a story element and record its use on the story card by crossing the check mark.
h.      When the first player completes a portion of the story, the bag of pictures is passed to the next person who also draws a picture
i.        The game continues until all the marked story elements have been included and identified in the group’s story.

The benefit of this games is student can make the story on their own, they also can be more sensitive in the many aspects also they can have many new of vocabulary and knowledge.

3.      Shoebox
Shoebox is the games that teams take turns making compound words that start with a smaller word drawn from a box of cards. Create word cards using words that form the beginning half of common compound words, or use the sample cards provided. Cards are prepared, shuffled, and put in the box before the game is played.

Age Range: 8 to 11
Skills Used: vocabulary knowledge, reading
Number of Players: 2 to 6
Noise Level: moderate
Activity Level: low
Materials: shoebox, word cards

How To Play :
a.       Players divide into two teams and put the shoebox within easy reach.
b.      The first team pulls a card from the box and thinks of a compound word containing the word selected
c.       For example, if they selected butter, the team might say, “Scotch.” The other team would then attempt to think of another compound word for butter, such as butterfl y.
d.      The two teams take turns thinking of compound words using the target word until one team can’t think of an answer.
e.       The last team to give an answer keeps the card. Teams take turns drawing cards and thinking of words. The first team to collect 10 cards wins.


This games can build the new vocabulary for the student, and they can remember the words because when they search the words is with fun.

So there are some of the games that have in the book. But, in the book, there are still many of games that can be played in the classrooms.

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